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	<title>ShiningLore Online</title>
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	<link>http://blog.shininglore.net</link>
	<description>ShiningLore Online Develop Team</description>
	<pubDate>Sat, 02 Aug 2008 13:48:20 +0000</pubDate>
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		<title>Packet Ripping from ASM. Success!</title>
		<link>http://blog.shininglore.net/2008/08/02/packet-ripping-from-asm-success/</link>
		<comments>http://blog.shininglore.net/2008/08/02/packet-ripping-from-asm-success/#comments</comments>
		<pubDate>Sat, 02 Aug 2008 13:48:20 +0000</pubDate>
		<dc:creator>Coldbird</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[ASM]]></category>

		<category><![CDATA[Assembly]]></category>

		<category><![CDATA[Lore]]></category>

		<category><![CDATA[Packet]]></category>

		<category><![CDATA[Reversal]]></category>

		<category><![CDATA[Ripping]]></category>

		<category><![CDATA[Shining]]></category>

		<guid isPermaLink="false">http://blog.shininglore.net/?p=9</guid>
		<description><![CDATA[Good Afternoon.
As I was browsing through Shining Lore Assembly again I found something kind of interesting.
Yes, the Packet Table for Networking.
Nothing new really&#8230; I knew about the Table already&#8230; and till now used it to create me a opcode reference to look it up more easily.
But there was something else that caught my interest&#8230; I [...]]]></description>
			<content:encoded><![CDATA[<p>Good Afternoon.</p>
<p>As I was browsing through Shining Lore Assembly again I found something kind of interesting.<br />
<strong>Yes, the Packet Table for Networking.</strong></p>
<p>Nothing new really&#8230; I knew about the Table already&#8230; and till now used it to create me a opcode reference to look it up more easily.</p>
<p>But there was something else that caught my interest&#8230; I knew the structure of a lot of packets already, simply because I took the time to reverse them from network logs, etc.</p>
<p>To make it short and simple. I figured out how to read the structure of the packets from assembly.<br />
This will be one of my biggest timesavers from now on&#8230; as I can just go ahead and read the structure from assembly instead of trying to recreate proper network logs!</p>
<p><strong>Coldbird over and out! Cheerio!</strong></p>
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		<title>Hello World!</title>
		<link>http://blog.shininglore.net/2008/07/29/hello-world/</link>
		<comments>http://blog.shininglore.net/2008/07/29/hello-world/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 06:03:23 +0000</pubDate>
		<dc:creator>Tommy</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.shininglore.net/?p=7</guid>
		<description><![CDATA[Hi, everybody, welcome to this ShiningLore blog.
This blog will be used to publish some of our programs and researches we&#8217;ve made on ShiningLore, which a lovely MMORPG game we all loved a lot.
Currently, we have Athena, ColdBird, Lily and OopsWare in the team. It&#8217;s such a pleasure to work with these terrific guys. They have [...]]]></description>
			<content:encoded><![CDATA[<p>Hi, everybody, welcome to this ShiningLore blog.</p>
<p>This blog will be used to publish some of our programs and researches we&#8217;ve made on ShiningLore, which a lovely MMORPG game we all loved a lot.</p>
<p>Currently, we have Athena, ColdBird, Lily and OopsWare in the team. It&#8217;s such a pleasure to work with these terrific guys. They have done a lot of great jobs on ShiningLore, I should work harder to catch them up.</p>
<p>These days, we&#8217;ve talked a lot on doing something big on ShiningLore Online. Hope you can hear from us soon, and also hope we can finally make it!</p>
<p>Sincerely,</p>
<p>Tommy</p>
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